TOYOTA PRIUS V | Making Of | Serial Cut™
The biggest campaign ever done by Serial Cut™, commissioned by Saatchi & Saatchi L.A. for Toyota USA. 3 key visuals that indicate the features of the new Toyota Prius V: more versatility, efficiency and connectivity.
(Source: serialcut.com)
Simon Sinek
Described as “a visionary thinker with a rare intellect,” Simon Sinek teaches leaders and organizations how to inspire people. With a bold goal to help build a world in which the vast majority of people go home everyday feeling fulfilled by their work, Sinek is leading a movement to inspire people to do the things that inspire them.
(Source: swiss-miss.com)
Studio life: ustwo
Go behind the scenes at ustwo - the agency behind the new iOS game, Whale Trail.
(Source: computerarts.co.uk)
All the Way to Paris lecture at WLGD 2011
The title of All the Way to Paris’ lecture is “YES!” as this word characterizes the Copenhagen-based design studio well. It represents their approach to their work, creatively as well as businesswise. The lecture revolves around their experiences with forming a small design bureau, the dynamic of a learning-by-doing proces and working as a team. A list of the studios inspirational work is presented, along with considerations about dialogues with critical clients as fuel for creativity, personal investment and growth.
(Source: lynfabrikken.dk)
Stefan Sagmeister lecture at WLGD 2011
In this lecture held at We Love Graphic Design 2011 in Copenhagen, graphic design guru Stefan Sagmeister sets out from the fact, that Danes according to international surveys is one of the happiest peoples in the World. Sagmeister himself is working on a documentary about happiness, and at WLGD he zoomed in on the parameters of what makes humans happy, spiced with his own experiences, practices and opinions on the subject. He also attempts an answers his own question: “ Can you pursue happiness as a designer?”.
(Source: lynfabrikken.dk)
Everything is a Remix Part 4
Our system of law doesn’t acknowledge the derivative nature of creativity. Instead, ideas are regarded as property, as unique and original lots with distinct boundaries. But ideas aren’t so tidy. They’re layered, they’re interwoven, they’re tangled. And when the system conflicts with the reality… the system starts to fail.
(Source: everythingisaremix.info)
Wilson Miner / When We Build
We shape our tools and our tools shape us.” As more of the tools we live with every day become digital instead of physical, our opportunity – and responsibility – as designers is multiplying. We live in a world of screens, and we are the ones who decide what goes on them. We are in a unique position to have an impact – one that lasts longer than the next redesign or the latest technology. What happens when we stop thinking of ourselves not just as developers or experience designers, and take up the mantle as a new generation of product designers for a digital world?
(Source: vimeo.com)
A lovely looking little trailer for a new film on leading Canadian designer, educator and painter Burton Kramer by Greg Durrell of A Brief History Of. Also worth mentioning there is a lovely retrospective book available on a half century of identity work by Kramer.
(Source: formfiftyfive.com)
The Power of Side Projects and Eccentric Aunts
“The Power of Side Projects and Eccentric Aunts is the title of a talk I gave at FOWD New York in November of 2011. The talk is mostly about lessons I want to teach my kids, hoping that one day, they will be at a place in their lives where they are happy with the decisions they’ve made and most of all, love what they do”.
(Source: swiss-miss.com)
Working From Home – The Good and the Bad
Nick chats a bit about his transition from working full-time to running a series of businesses from home, and the problems he’s run into - including the need to get out of the house for productivity and mental health reasons. Something I’m sure we can all relate to.
(Source: nickvegas.tv)
Frank Chimero - The Shape of Design
To really think about design, you need to learn and think about everything other than it. Design is a vessel: the most important part is what it holds. As makers of things, the work gets better from outside influences, and gives us clarity about the purpose of the work: to inform, to persuade, and to delight. We’ll spend some time ruminating on what it means to delight our audiences, think of different ways to do so through mechanisms like storytelling, and realize that the real benefit of making anything is to nourish lives.
Frank Chimero is a graphic designer, illustrator, teacher, maker and writer hailing from Portland, Oregon. He also teaches graphic design & typography to eager minds at Portland State University and is managing partner of graphic design blog, Thinking for a Living.
(Source: swiss-miss.com)
The Basics of Motion Design
The basics of motion design as interpreted by the students of the “Basics of Motion Design”-class at the Hochschule für Künste (University of the Arts) in Bremen.In a series of short single episodes different basic principles of motion design are explained (as well as explored by the students in the process).
(Source: vimeo.com)
McBess / State of an Industry
Crane.tv steps into the world of illustration via the home of Matthieu Bessudo, aka McBess, to hear about his successful career so far. The French illustrator and musician, currently working at The Mill, gives us an insider’s look into the state of the industry, letting us in on why he feels there is a lack of trust in the business. Taschen’s Olivier Tafforin and Luke Best, of the Peepshow Collective, to follow.
(Source: blog.mcbess.com)
Ed Catmull / Pixar
Think management is simple? Well then why aren’t there more companies like Pixar. Ed shares his wisdom and insight into the art of leading creative lives. At EG4 (2010) in Monterey.
(Source: http)
Eike König from Hort
Inspirational video about being a designer - “Every day is like Christmas.